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- using System;
- using ImGuiScene;
- namespace HuntBuddy
- {
- public class MobHuntEntry : IDisposable
- {
- public string? Name { get; init; }
- public string? TerritoryName { get; init; }
- public string? ExpansionName { get; init; }
- public uint ExpansionId { get; init; }
- public uint MapId { get; init; }
- public uint TerritoryType { get; init; }
- public uint MobHuntId { get; init; }
- public byte MobHuntType { get; init; }
- public uint CurrentKillsOffset { get; init; }
- public uint NeededKills { get; set; }
- public TextureWrap Icon { get; init; } = null!;
- public void Dispose()
- {
- Icon.Dispose();
- }
- }
- }
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