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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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+using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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using System.Numerics;
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@@ -149,90 +150,7 @@ public class Plugin: IDalamudPlugin {
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this.Configuration.Save();
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break;
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case "next":
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- if (this.MobHuntEntries.Count > 0) {
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- bool filterPredicate(MobHuntEntry entry) => entry.IsEliteMark ||
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- this.MobHuntStruct->CurrentKills[
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- entry.CurrentKillsOffset] <
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- entry.NeededKills;
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- Location.OpenType openType = Location.OpenType.None;
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- Vector3 playerLocation = Service.ClientState.LocalPlayer!.Position;
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- Map map = Service.DataManager.GetExcelSheet<TerritoryType>()!.GetRow(Service.ClientState
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- .TerritoryType)!.Map!.Value!;
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- Vector2 playerVec2 = MapUtil.WorldToMap(new Vector2(playerLocation.X, playerLocation.Z), map);
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- MobHuntEntry? chosen = this.CurrentAreaMobHuntEntries
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- .Where(filterPredicate)
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- .OrderBy(entry =>
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- entry.IsEliteMark
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- ? float.MaxValue
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- : Vector2.Distance(Location.Database[entry.MobHuntId].Coordinate, playerVec2))
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- .FirstOrDefault();
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- if (chosen == null) {
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- Service.PluginLog.Information("No marks in current zone, looking in current expansion");
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- openType = this.Configuration.IncludeAreaOnMap
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- ? Location.OpenType.ShowOpen
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- : Location.OpenType.MarkerOpen;
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- SeString? expansion =
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- Service.DataManager.Excel.GetSheet<TerritoryType>()!.GetRow(Service.ClientState
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- .TerritoryType)!.ExVersion.Value!.Name;
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- Service.PluginLog.Information(
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- $"Player is in a zone from {expansion}; known expansions are {string.Join(", ", this.MobHuntEntries.Keys)}");
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- List<MobHuntEntry> candidates = this.MobHuntEntries.ContainsKey(expansion)
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- ? this.MobHuntEntries[expansion]
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- .Values
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- .SelectMany(l => l)
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- .Where(filterPredicate)
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- .ToList()
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- : [];
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- // if we didn't find any candidates, we try a different method to fill it
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- if (candidates.Count == 0) {
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- Service.PluginLog.Information(
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- "Nothing available in current expansion, looking globally");
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- candidates =
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- this.MobHuntEntries.Values
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- .SelectMany(dict => dict.Values)
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- .SelectMany(l => l)
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- .Where(filterPredicate)
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- .ToList();
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- }
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-
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- // regardless of HOW we got our candidates, assuming we did in fact get them, we pick one
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- // note that this can't be merged into the above block because the above MAY run, and if so MUST run first,
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- // but this block must ALWAYS run, regardless
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- if (candidates.Count >= 1) {
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- Service.PluginLog.Information($"Found {candidates.Count}");
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- chosen = candidates[new Random().Next(candidates.Count)];
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- }
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- }
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-
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- if (chosen != null) {
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- if (chosen.IsEliteMark) {
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- Service.Chat.Print($"Hunting elite mark {chosen.Name} in {chosen.TerritoryName}");
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- if (!this.Configuration.SuppressEliteMarkLocationWarning) {
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- Service.Chat.Print("Elite mark spawn locations are not available, since there are so many possibilities and the mob will only ever be in one place at a time."
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- + "\n(You can suppress this warning in the plugin settings)");
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- }
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- }
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- else {
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- long remaining = chosen.NeededKills -
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- this.MobHuntStruct->CurrentKills[chosen.CurrentKillsOffset];
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- Service.Chat.Print($"Hunting {remaining}x {chosen.Name} in {chosen.TerritoryName}");
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- Location.CreateMapMarker(
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- chosen.TerritoryType,
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- chosen.MapId,
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- chosen.MobHuntId,
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- chosen.Name,
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- openType);
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- }
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- if (this.Configuration.EnableXivEspIntegration && this.Configuration.AutoSetEspSearchOnNextHuntCommand && Plugin.EspConsumer?.IsAvailable == true)
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- Plugin.EspConsumer.SearchFor(chosen.Name!);
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- }
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- else {
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- Service.PluginLog.Information("Unable to find a hunt mark to target");
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- Service.Chat.Print(
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- "Couldn't find any hunt marks. Either you have no bills, or this is a bug.");
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- }
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- }
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-
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+ Task.Run(this.TriggerNextHuntMark);
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break;
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case "ls":
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case "list":
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@@ -258,6 +176,79 @@ public class Plugin: IDalamudPlugin {
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}
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}
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+ public unsafe void TriggerNextHuntMark() {
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+ if (!this.TryFindNextHuntMark(out MobHuntEntry? chosen, out Location.OpenType mapOpenMode)) {
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+ Task.Run(this.ReloadData).Wait();
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+ }
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+ if (chosen is not null || this.TryFindNextHuntMark(out chosen, out mapOpenMode)) {
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+ if (chosen.IsEliteMark) {
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+ Service.Chat.Print($"Hunting elite mark {chosen.Name} in {chosen.TerritoryName}");
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+ if (!this.Configuration.SuppressEliteMarkLocationWarning) {
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+ Service.Chat.Print("Elite mark spawn locations are not available, since there are so many possibilities and the mob will only ever be in one place at a time."
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+ + "\n(You can suppress this warning in the plugin settings)");
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+ }
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+ }
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+ else {
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+ long remaining = chosen.NeededKills - this.MobHuntStruct->CurrentKills[chosen.CurrentKillsOffset];
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+ Service.Chat.Print($"Hunting {remaining}x {chosen.Name} in {chosen.TerritoryName}");
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+ Location.CreateMapMarker(chosen, mapOpenMode);
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+ }
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+ if (this.Configuration.EnableXivEspIntegration && this.Configuration.AutoSetEspSearchOnNextHuntCommand && EspConsumer?.IsAvailable == true)
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+ EspConsumer.SearchFor(chosen.Name!);
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+ }
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+ else {
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+ Service.PluginLog.Information("Unable to find a hunt mark to target");
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+ Service.Chat.Print("Couldn't find any hunt marks. Either you have no bills, or this is a bug.");
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+ }
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+ }
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+
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+ public unsafe bool TryFindNextHuntMark([NotNullWhen(true)] out MobHuntEntry? hunt, out Location.OpenType mapMode) {
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+ hunt = null;
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+ mapMode = Location.OpenType.None;
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+ if (this.MobHuntEntries.Count > 0) {
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+ bool filterPredicate(MobHuntEntry entry) => entry.IsEliteMark || this.MobHuntStruct->CurrentKills[entry.CurrentKillsOffset] < entry.NeededKills;
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+ Vector3 playerLocation = Service.ClientState.LocalPlayer!.Position;
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+ Map map = Service.DataManager.GetExcelSheet<TerritoryType>()!.GetRow(Service.ClientState.TerritoryType)!.Map!.Value!;
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+ Vector2 playerVec2 = MapUtil.WorldToMap(new Vector2(playerLocation.X, playerLocation.Z), map);
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+ IEnumerable<MobHuntEntry> candidates = this.CurrentAreaMobHuntEntries
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+ .Where(filterPredicate)
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+ .OrderBy(entry =>
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+ entry.IsEliteMark
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+ ? float.MaxValue // elite marks are always at the end of the list, since they're annoying to track down
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+ : Vector2.Distance(Location.Database[entry.MobHuntId].Coordinate, playerVec2));
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+
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+ // if we found nothing in the current zone, look wider within the current zone's expac
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+ if (!candidates.Any()) {
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+ Service.PluginLog.Information("No marks in current zone, looking in current expansion");
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+ mapMode = this.Configuration.IncludeAreaOnMap
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+ ? Location.OpenType.ShowOpen
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+ : Location.OpenType.MarkerOpen;
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+ SeString? expansion = Service.DataManager.Excel.GetSheet<TerritoryType>()!.GetRow(Service.ClientState.TerritoryType)!.ExVersion.Value!.Name;
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+ Service.PluginLog.Information($"Player is in a zone from {expansion}; known expansions are {string.Join(", ", this.MobHuntEntries.Keys)}");
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+ candidates = this.MobHuntEntries.ContainsKey(expansion)
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+ ? this.MobHuntEntries[expansion]
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+ .Values
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+ .SelectMany(l => l)
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+ .Where(filterPredicate)
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+ : [];
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+ }
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+
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+ // if we didn't find any candidates in the expact, we look globally
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+ if (!candidates.Any()) {
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+ Service.PluginLog.Information("Nothing available in current expansion, looking globally");
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+ candidates = this.MobHuntEntries.Values
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+ .SelectMany(dict => dict.Values)
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+ .SelectMany(l => l)
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+ .Where(filterPredicate)
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+ .ToList();
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+ }
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+
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+ // if we didn't find anything, this'll just be null, so we don't need any kind of checks on it
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+ hunt = candidates.FirstOrDefault();
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+ }
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+ return hunt is not null;
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+ }
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+
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public unsafe void ReloadData() {
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this.MobHuntEntries.Clear();
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List<MobHuntEntry> mobHuntList = [];
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